Containers and Template Libraries

A container is a data structure that can store a group of items, which typically are related and are individually accessed by standard methods. By this definition a simple array can be considered a container, though some strict computer-science definitions disallow a data structure with a fixed size from the category. C++ containers generally permit resizing of the data structure by inserting or deleting elements or even by clearing all elements.

C++ implements most containers as templates. Templates are an implementation of generic programming. In generic programming, algorithms are expressed in a way that can apply to more than one type. Templates can be functions or classes and, for C++14 and later, variables. We will cover classes later but in brief, a class is a data structure that encompasses related variables and the procedures that operate on them. We can declare variables whose type is the class; this is called instantiation and each variable is an instance of the class. We then access the variables and procedures through the name of the variable. For a template class, we pass through a type for the variable as a parameter when it is declared.

  myTemplateClass<float>  myfloat;
  myTemplateClass<double> mydouble;

The angle brackets are included and enclose the specific type.

Associated with many templated containers are iterators. An iterator is a variable that can be used to access elements. It has properties similar to pointers. It can be incremented by adding integers to the current value and dereferenced with the * operator.

Most C++ programmers primarily use templates through libraries. These libraries provide many data structures and perform a number of tasks that occur frequently in programming, thus relieving every programmer of the effort of writing his or her own code.

The Standard Library

The C++ Standard Library is defined as part of the language definition. It incorporates much of the Standard Template Library or STL. The STL was initially an add-on to C++, developed with the intention of exploring generic programming.
The standard library is huge, with many subcomponents. We have been using it regularly already; every invocation of it requires the prefix std::.

#include <iostream>
int main() {
    std::cout<<"Hello World\n";
}

A few examples we have seen so far have employed the shortcut using, which we will discuss when we study scope, but although common practice, often it is best to avoid it.

#include <iostream>
using namespace std;
int main() {
    cout<<"Hello World\n";
}

The standard library consists of containers, algorithms, iterators, and a number of general-purpose and numerical sub-libraries. A comprehensive list is here.

Useful Standard Containers

Several templated containers are available in the standard library.

Array

The array container “wraps” C-style fixed-size arrays. Unlike a bare array, the container carries metadata, including the array size and other descriptive elements. It also does not “decay” to a pointer when passed to a function, meaning that it doesn’t “forget” the metadata within the function.

#include <iostream>
#include <array>

int main() {

    const int N=5;
    std::array<int,N> x={1,2,3,4,5};

    for (int element : x) {
        std::cout<<element<<" ";
    }
    std::cout<<"\n";

    for (std::size_t i=0; i<x.size(); ++i) {
        x[i]+=2;
    }

    return 0;
}

A standard array is a sequence and we can use a range-based for loop with it. Note also the peculiar declaration of the loop variable in the three-element loop; this is required because the array container defines its size and index variables to be of an unsigned int of type size_type. Strictly speaking, it should always be used for loop variables for standard containers, since they are defined internally that way. The intention was to allow for very large array sizes without overflowing a loop variable. A standard int or long will nearly always work, and the compiler will not complain, but best practice is to make the loop variable match the internal definition. The size_type depends on the vector template so would have to be declared std::vector<float>::size_type; a shortcut that is safe, yet less wordy, is to use std::size_t.

   for (std::size_t i=0; i<x.size(); i++) {
      //code
   }

The std::size_t type is guaranteed to be large enough to index any object possible within the limitations of the compiler.

The array container has some drawbacks. It is one dimensional only; no multidimensional arrays are allowed. It cannot be dynamically allocated (there is some capability for that in the C++20 standard, but it is limited); only literals or const variables are allowed for its declaration. Therefore, we will look at another, very widely used, container, the vector.

Vector

The vector container is similar to the array. It represents a one-dimensional ordered sequence of elements. Elements are accessed by integers 0..N-1 (for size N). But unlike arrays, vectors are dynamic. It’s possible to enlarge and shrink them.

Initializing vectors:

#include <iostream>
#include <vector>

int main() {

    size_t N=5;
    //Initializer list (C++11)
    std::vector<int> x={1,2,3,4,5};

    for (int element : x) {
        std::cout<<element<<" ";
    }
    std::cout<<"\n";

    //Loop over a predefined size
    std::vector<float> y(N);
    for (std::size_t i=0; i<y.size(); ++i) {
        y[i]=float(i)-1.;
        std::cout<<y[i]<<" ";
    }
    std::cout<<"\n";

    //Dynamically append
    std::vector<float> z={};
    for (std::size_t i=0; i<N; ++i) {
        z.push_back(float(i)+2.);
    }
    for (std::size_t i=0; i<z.size(); ++i) {
        std::cout<<z[i]<<" ";
    }
    std::cout<<"\n";

    return 0;
}

Many operations are defined for a vector. These are some of the most commonly used: |———————|———————| | V.push_back(item) | Append item to V | | V.at(index) | Access index with bounds checking ([] does no checking) | | V.start() | Starting point for iterator | | V.end() | End point (beyond last element) of iterator | | V.size() | Number of elements | V.clear() | Empty V and make it size 0

Vectors make some tradeoffs with memory and speed that array containers do not; this is to allow for adding elements even if the initial declaration is static. The vector type is also built upon C-style arrays, so certain operations, especially insertion, can be relatively slow. However, their flexibility usually more than makes up for this.

A full reference guide can be found here.

Exercise

Consult the vector documentation and write a program to do the following:

  1. Define a vector of type int with N elements. Initialize N to 10.
  2. Initialize each element to 2k+1 for k=0 to N-1
  3. Append -20 to the end of the vector
  4. Insert the value 15 after position 3
  5. Add 100 to element 0. Replace element 1 with 102. Use two different methods to access the element.
  6. Use an iterator with begin and end to print the contents.
  7. Use a range for loop to print the elements. Hints: For a templated container like a vector, we can’t assume an integer for iterating so we use a type std::vector<type>::iterator to declare it. You will need it for begin and end in a loop. It can also be used to insert.
    Insert is a bit tricky. It has several forms but the simplest is <vec>.insert(location, const<type>& value), e.g. myvec.insert(myvec.begin()+2,42).
    You may use an integer for appropriate loop variables, but remember that size_type is more correct. You may also use using namespace std if you wish.
Example Solution

#include <iostream>
#include <vector>

using namespace std;

int main(void) {
   const int N = 10;
   vector<int> Num(N);
   vector<int>::iterator it;


   for (int k = 0; k < N; k++)
      Num[k] = 2*k + 1;

   cout << "Initial contents of vector Num:" << endl;
   for (int k = 0; k < Num.size(); k++)
      cout << Num[k] << " ";
   cout << endl << endl;

   cout << "Append a value to the end\n";
   cout << endl;
   Num.push_back(-20);

   cout << "Insert a value " << endl;
   it = Num.begin();
   Num.insert(it+3,15);
   for (int i: Num) 
      cout << i << " ";
   cout << endl << endl;

   cout << "Change some elements\n";
   Num[0] += 100;
   Num.at(1)=102;
   for (int i: Num) 
      cout << i << " ";

   cout << endl << endl;
   cout << "Iterator\n";
   for (it = Num.begin(); it != Num.end(); it++)
      cout << *it << " ";
   cout << endl << endl;

   cout << "Range for loop\n";
   for (int i: Num) 
      cout << i << " ";
   cout << endl;

   return 0;
}

The sample uses endl (output an end-of-line character) rather than \n. There is a slight difference between the two which we will discuss later.

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